Agencies That Build #6 – Cultivating Successful Teams in Remote Settings | Jim Babcock

In this episode of ‘Agencies That Build’ we are discussing cultivating successful teams in remote settings with Jim Babcock, President, SPM Services Inc. He also serves as an Advisor to the Executive Management team at Galaxy. Jim specializes in consulting people to take their ideas and turn them into successful businesses. This episode is a special one, not because it features our friend but because we have managed to break two ATB records. One for the Longest Guest Introduction and another for the Longest Name :D.
Here are some of the myths that Jim busted for us when Casey handed over the mighty Mjölnir to him.

Myths

  • Working with offshore companies is a nightmare
  • Expecting perfect outcomes from offshore teams without engaging like you’d with a domestic team
  • Transparency comes naturally to people
During this session Jim shared a lot of actionable and practical advice for project management while working with a remote team. He shared from his experiences the ups and the downsides of working with a team in a different cultural setting. Most things are meant to be done in the traditional way only. A remote setting doesn’t necessarily mean a change in basic human tendency. Talk frequently, understand your team, their needs, and culture and plan accordingly. That’s exactly what you do with an in-house team for keeping them efficient. Jim also shared some of the best practices that helps teams in remote settings
  • Great planning phase + Detailed specifications = A smoother build phase
  • Break work down in sprints to avoid analysis paralysis
  • Defining completion and designing it upfront into your contract is critical
  • Daily stand up meetings are a must
When Casey asked about the future of technology, James was quick to answer, as in how during the pandemic almost every business shifted to remote environments which resulted in a sudden spike in demand for video platforms. During which duration WebRTC emerged as the essential tech for the coming future as more and more businesses start to integrate video in their processes. There is a lot that we haven’t covered in this blog but that’s what the Podcast and our YouTube channel is for. Head on there and catch up on the secret recipe to Successful Teams in a Remote Setting.

TL;DR | Takeaways for Cultivating Successful Teams in Remote Setting

  • Get to know your team on a personal level
  • Develop a good specification for your product
  • Meet with them in the same duration you would with your domestic team
  • Look at your team as your partner. You need to have a contract that is flexible rather than stringent. This allows for more growth and room for expenses in the case of emergencies.
  • If you are working with an offshore team, and they have multiple teams in multiple regions then you need to know that. Transparency is key to communication.
  • Be willing to work with every party and come to middle ground on when and how things need to be done for optimized productivity.
  • Don’t fall into Analysis Paralysis! Break work down into sprints to move productivity and fulfill requirements.
  • Career advice from Jim Babcock- take time to appreciate the blessings around you.

How we make remote design sprints work?

In an ideal scenario we would all be working alongside our teams in our lovely workspaces built for maximum productivity and collaboration. But since that is not the case and will remain unchanged for a while, the only option is to adapt. Considering the circumstances our design team like every other team has gone completely remote and to be honest, it’s not easy.

But processes help. Here is our process laden with some good practices that helps us retain our productivity in a remote environment.

There are numerous questions associated with the who, what, and how of collaboration. Like, who all should be included, how to manage the time zone differences, which tools and exercises to be conducted, and lastly, is it even possible?

We will address the simplest query first – Yes it is possible! Read on to know how you can manage the other aspects that we mentioned.

Tools that make our lives easier

screengrab of trello and asana

We have Trello and Asana for project management. These tools come in real handy when you have a team working on multiple projects. You can make separate channels to keep different projects and related conversations unaffected from other projects. And for communication, Slack saves the day for us. It also lets us separate our sincere work conversations from our casual chats via channels. For video collaboration we use Google meet and Zoom.

Choosing the right suite of tools reduces half of your work/collaboration effort. They might vary for you so do your research and choose wisely.

Meticulous planning and preparations

video call screengrab

We start with a brainstorming session which sets the precedence for the sprint, wireframing and designing process. This chalks out a roadmap for reaching the solution. To make things easier for all the stakeholders involved, our project managers prepare a design brief that answers some basic questions at the outset. It includes:

  • Selecting the right participants
  • Informing everyone about the aim of the meeting and what roles will they play
  • The meeting’s specifics, including the time and date. Making a calendar event for this works out well for us.
  • Stationary and technical requirements, post-its, colored sharpies, quiet background, good internet connection that will allow all-day video conferencing, software to be used, as well as incorporating suggestions from the participants.

Once the brief is sent out, we do follow up calls with the participants. This will ensure that everyone onboard is on the same page to avoid any delays once the meeting starts.

Starting the design sprint

Interface sketches

This elaborate planning is put to test here. We carry out two exercises

1. How might we?

This exercise helps us answer the fundamental questions of the application.

For example, your team is creating an app that helps to keep track of a user’s pet’s meals, vet appointments, exercise timings, etc. You can start by thinking about how you might attract the right set of audience, encourage them to use the app as well as address the different problems of pet owners.

All these “how might we” questions will help you come up with an outline of your product or service. Each team member can come up with a few specific questions that will show possible directions for designing and prototyping the project.

2. Crazy Eights

Crazy Eights has helped us come up with some of our most creative ideas. Everyone on the team needs to come up with 8 different ideas. This gives us a lot to choose from and mix-up the ideas to come up with the best designs.

Creating a prototype and testing it with users

Person holding a phone in front of a laptop

In this stage, we work on combining the ideas to reflect well into an interactive prototype. We build wireframes using Axure and Invision helps us add interaction to our presentation. This is then followed by high fidelity prototypes using Sketch or Figma.

Once the prototypes are built, we bring in unbiased users to put out ideas to test. We leverage UserTesting.com to conduct the testing process with our users.

Conducting remote testing

Person taking notes in front of a laptop

  • You should be able to see how is your user interacting with your prototype
  • You can communicate with them continuously for smooth interaction
  • Remote testing should not affect the overall process and thus give the most accurate results.

We test run our setups for avoiding any hiccups once the users are onboard. This saves our time and ensures a smooth testing routine. A Google sheet is created by our team, which pools together all the answers in one place for the questions asked.

This sheet has answers related to the overall app idea, problem areas, and specifics related to the app design. All these answers are shared with the interviewer who evaluates the answers with what she/he observed during the testing. If possible, we do live recording of the users when they are interacting with our prototype, with their permission. This live recording helps us eliminate any biases that could be done subconsciously from the user or the interviewer’s end.

Final takeaways

After successfully running remote design sprints for the past few months, we have come up with a list of prerequisites for running this process smoothly.

  • Live video conferencing is a must at all stages accompanied by a good webcam and microphone. A reliable internet connection helps avoid any lags or connection drops.
  • Setting up meetings considering all the time zones differences. We use World Time Buddy to schedule our meetings. In case you are spread all across the globe, you can keep rotating the meetings to make it easier for everyone involved. You can also record your meetings for the participants who were unable to attend.
  • A quiet work environment during this sprint. This helps in minimizing any background sounds and distractions, thus keeping everyone focused on the tasks at hand. With all of us working from home, this can be a bit difficult, but you should encourage your team to keep this in mind.
  • Have one on one conversations before and after the sprint to see how efficient this process was for everyone involved. Any troubles faced by your teammates will surface on these calls. This feedback loop is aimed at improving this process.
  • Your tool selection should take into consideration all the stakeholders involved, and how comfortable they are with the tools.

To Conclude

Planning and executing remote design sprints is a daunting task. We have been collaborating remotely before this pandemic confined all of us into our home. Over time, we have improved our process with constant evaluation and tool selections.

We would love to collaborate with you virtually and integrate our learning within your projects as well. You can get in touch with us here.

3 Remote work problems and how to deal with them

Since Covid-19 is what everyone is talking about, so we are going to spare you the gruesome pandemic details. Instead we’re going to talk about remote work challenges and how to deal with it.

In order to flatten the curve numerous industries have ceased operations, while some which can still be operational with distributed teams are trying to make the most of it.

Modern jobs are suitable for a distributed workforce but working remotely and managing teams while sitting miles apart is more difficult than it seems.

A little background about remote work before we begin. It was in 1983 that a legend named Steve Roberts showed the world that working remotely is possible; when he embarked on a 17,000 mile trek across America. All he had was bicycle and a solar powered portable computer on which he penned his iconic book ‘Computing across america’.

Since we are not on a bicycle trekking/working across America, this should be fairly easy for us with an arsenal of tools that are literally made to serve remote work, right? The truth is, while it is relatively easier but it isn’t a cakewalk either.

There are other problems that we need to take into consideration while talking about work that thrives on collaboration.

1. Having to work in Isolation

In contrast to a remote working environment teams in offices solve problems by arguing, empathizing, and celebrating together. The informal chats of the peers away from their desks is also one of the contributing factors to the birth of new ideas.

Whereas in a remote environment there are no such opportunities or need of small talk or relationship building. As a result people feel disconnected from their coworkers. Just to get everyone on the same page remote work requires a lot of communicating and alignment.

What to do?

Filling communication gaps with tools

There are a lot of tools to facilitate real time communication in between teams. You also have to make it clear to your team that these tools are not strictly for work communication.

Try to initiate casual and transparent communication by hopping through tools like Slack or Skype to check in on your coworkers to see how they are doing. Share funny news or memes to keep it light and to let them know that it’s okay to slack.

2. No structure or discipline

Unplanned sessions and meetings help maintain a sense of constant ideation and alignment.  The problems are discussed and solved in real time with immediate feedback. It’s not that ideal for a distributed team.

What to do?

Scheduled check-ins with flexible agendas

Getting meetings on a calendar can help you establish a structure that in turn keeps your team regular in communication and in deliveries. Slack can be your friend here, as you can make separate channels for informal conversations, ideas, agendas, task status, and updates.

For the people who need urgent assistance they can get on a call with concerned coworkers easily.

3. Deadlines delaying Burnout

One week you will be full of fresh ideas and energy to execute them and the next you’ll be entertaining your imposter. Isolation might lead to other problems that might not surface in an office environment when you’re working alongside other people.

Being sedentary all day in isolation might make you less productive eventually causing a burnout.

What to do?

Put everything on the calendar

Identify your most productive hours and working from there define your time slots for working and slacking for the day. When you give yourself time to go outside away from the screen and allow your mind to wander, you feel refreshed and relaxed. Avoiding onset of a potential burnout.

The secret to good remote work is treating it like you would at your office. Start small like taking shower and getting dressed before logging in, then move on to more important stuff like checking in with your manager for feedback and informal chat. Like everything difficult, remote work demands discipline and discipline starts with small meaningful steps.

Practices to quickly shift from in-person to remote user testing

The sudden change in lifestyles; professional and otherwise, has made remote work critical for many fields around the world, including UX testing.

Remote user testing has been there in the process since many years making sure that our users are having the best possible experience with our product. Especially mostly by those business organizations who reckon the fact that consumer-centric products sell better.

Although the biggest challenge is not the geographic distance while performing user testing. It’s instead, planning the right strategy, finding the right participants, and communicating with the right tools available. Absence of which can have a negative influence on testing results.

Choose the type of user testing that fits your need

There are two main types of remote usability tests, among which you should select one according to your need and to further validate your designs.

Moderated remote testing

In this type of testing you and the participant both communicate via phone or video conferencing software.
This technique is often used earlier in the design process that allows you to offer support in real-time and ask further questions for deeper clarification from the users as particular issues arise.

Unmoderated user testing

These tests are completed through survey forms mostly alone by the participant, without any phone or video call.
It works well while testing a few specific elements in a time and budget crunch, like a particular widget or a minor change.

Since every business is going user-centric, moderated remote testing has been adopted to interact directly with the target audience and gain a rich understanding of their goals and pain points.

So, if it suits your testing needs to gently nudge a quiet participant to share more about what he’s doing, then here are the best practices of shifting from in-person to easy going and cost efficient remote user testing.

Plan your ultimate testing goal

Define your target user and decide which specific areas of your site or app you plan on testing. In your test prep meeting remotely, discuss the agenda to focus on the goals of testing. It’s important to:

  • Develop straightforward tasks that have well-defined end states.
  • Prepare introductory and/or test materials so the participants will know what is expected of them as well as what they can expect from you.
  • Define the turnaround time of user testing, defining number of participants for each session.
  • Craft good task scenarios that are clear to your participants and have no ambiguity in understanding what you want them to do.

Explore mediums to recruit right testers

Since tests are remote, you are able to recruit people from just about anywhere! It is important to make sure they are representative of your target audience as you are choosing from a pool of participants around the world. There are ways where you can find them:

  • Social media channels such as LinkedIn, Twitter, and Facebook are good options for contacting people who may be interested in testing out your product/prototype.
  • There are a number of recruiting services that exist out there. Some are traditional where live representatives contact users from all over the place and screen them based on your requirements.
  • Others are almost fully automated web-based services where you can basically run a recruitment project on your own just by a few clicks, and potential candidates are automatically added to your project and ready for your approval.

How many participants do I need?

You want to avoid recruiting too few users yielding in insufficient results; nor do you want to recruit too many users and waste time and resources on additional tests.

It’s always better to learn from 6-8 users for each user role, update the design to fix the issues identified, and then test again.

But as a general guideline, if you are on a small budget and interested in DIY usability testing, 5 is a good number to start with. If budget is not a constraint its best to consult experienced professionals to determine the number of users.

Arrange Session and Kick-off Call

Join over a call with your participants using software like Zoom, GoToMeeting, or Lookback. (Stakeholders and other observers can join too). After a brief introduction to explain the setup and establishing rapport, share your screen with the participant, give them control of it, and ask them to complete tasks while thinking aloud.

Observe the participant’s actions, hear their commentary, and see their facial expressions (if webcams are on).

Ask probing questions to explore the participant’s understanding of the interface, just as if you were sitting beside them. Identify and diagnose any usability problems in the design.

Based on those insights, you can provide concrete, actionable recommendations for improving the product’s user experience – all without anyone leaving their homes.

How Costly is Remote User Testing?

Getting a moderator, participants and the product in the same room for about an hour per participant can get really expensive. Expensive enough that this kind of user testing is just not within the reach of many designers.

Moderated remote testing helps with the nasty bills by allowing the moderator to interact with users online through sharing screens instead of face-to-face. Even by choosing a relatively expensive user testing tool, the cost of on-site and remote testing can seldom be compared.

Conclusion

In a global situation like this, when you’re under pressure with deadlines looming – usability might seem trivial enough to skip. Don’t make this mistake: it will cost you more in the long run. Usability testing will, of course, require a degree of investment in time and money, but it pays off.

Remote usability testing has become more and more popular as companies work to cut costs without sacrificing the ability to gain insight into future product success. It is up to us UX designers to know the in’s and out’s of this methodology in order to utilize it most effectively.

An inside look at our Design Teams’ Remote Collaboration

Design professionals today are not confined to office spaces for design thinking and execution. Teams don’t have to stay in proximity to deliver the best design work. This is an era of remote working and even with team members located across continents, companies need to keep up the flow of creative innovation.

Design Team Collaboration in Commonly located Spaces

Remote working in regards to design projects is not a cakewalk as the value proposition depends on collaborative design sessions and team cooperation. Challenges like juggling through time zones, scheduling meetings, communication breakdowns, bad collaboration, etc., keep the designers on their toes.

Design projects are tricky. The bigger they get, the more complex it becomes to track activities and prompt the designers to get the tasks done. When it comes to remote collaboration, it doesn’t get any easier as designers can’t interact face-to-face. Given the illustrative nature of the designing, designers are supposed to work shoulder-to-shoulder and be able to draw, point, note, and gesture to get the work done.

At first, it seems like these tasks don’t fit well into a virtual teamwork setting. But that isn’t true. In the last few years, prevalent cloud technology has made remote collaboration smooth and sought-after by design agencies. So much so that it has redrawn the employee structure across companies.

How our Design Teams Collaborate Remotely

Our designers use cloud technology, multimedia, internet communication, and an array of cutting-edge technology tools. They partake in design sprints, brainstorming activities, face-to-face team interactions, and constant exchange of feedback and suggestions.

We use a structured and transparent communication setup that helps us navigate through the glitches of remote collaboration. Our communication spectrum goes from asynchronous and text-based communication to video conferencing. Our design leaders effectively discuss the action plan with the team, including what each unique team member is supposed to do, and by when. On the plus side, this helps foster a symbiotic practice and a sense of camaraderie among Galaxy’s design staff.

1) We count on the best collaboration tools:

Whether working remotely or in-person, sharing designs and gathering feedback are the most important facets of design validation and prototyping. In the process, the possibility of small details being overlooked and context being misunderstood remains. To avoid that, we employ Slack— a well-crafted collaboration platform that supports audio and video calls, all kinds of media file transfer, and integration with other tools. This makes our communication transparent, fast, and smooth.

Slack: Slack is our meeting room, notice board, water-cooler, call tree, and news broadcaster. It accommodates both team and one-on-one communications. It is a fun and all-inclusive alternative to monotonous email and messaging options.

2) A single, co-owned repository to tell us the work in progress:

Remote work setups are prone to confusion and miscommunication. Too many information repository tools only add up redundancy and confusion. We use Confluence to centralize all the technical documentation and progress of the projects in motion. For every step in design, an entry is illustrated with commentary, screenshots, and comments. This is to make sure everyone is on the same page, speaking the same language.

Confluence is a wiki for team collaboration. Team members can create, share and receive information about any ongoing project. As soon as any development takes place in the project, it is updated in the confluence knowledge base and becomes available to the team members.

3) We organize FREQUENT online meetings:

Remote teams don’t get in touch before a teething problem turns into a quandary. But design teams at Galaxy hold virtual team meetings thrice every week where we chew over design challenges, and fix them while they’re still manageable. Our intra-team meetings are complemented by impromptu pairing sessions where designers find themselves brainstorming with programmers, business developers, and documentation teams.

Zoom: For intra-team communication, we typically use a combination of video conferencing tools including Zoom. Conducting virtual meetings is fun with Zoom, which allows a participant count ranging from 7 to 70. From joining meetings midway and toggling between participants to sharing screens, Zoom accommodates it all.

4) Show, don’t tell:

Asynchronous and text-based communication (telling) becomes intricate in big projects. Showing, on the other hand, is more powerful than telling and visual inspiration goes a long way. Thus, we prefer using online whiteboards, sending screenshots and snapshots of plans, paper prototypes, sketches, personal notes, etc. When words fall short in conveying design nuances, screenshots and pictures do the job effortlessly.

InVision Freehand: Freehand, a feature of InVision, is a new, exciting, and creative way to collaborate in real-time. InVision Freehand features tools like Draw, Write, Sketch, and Comment as well as a lot of other functionalities. We use this tool for planning, feedback, and design presentation purposes. Freehand is a virtual whiteboard for us and any team member regardless of the location and can contribute to the ideation and other processes through this tool.

5) We keep a check on our competence as a team:

When working remotely, there’s a concern about how the efficiency and productivity of remote teams can be measured.”

It’s a lot easier than measuring efficiency of co-located teams. Organizations having remote work culture are result-oriented by necessity. At Galaxy, we draw clear work goals and deadlines. There are indicators like— reached budget, extra work hours, timely delivery, adherence to the task backlog, client feedback, etc., to measure performance. We also calculate the efficiency by calculating the progress of teams/individuals in prioritized tasks in the given time frame.

Trello: In Trello’s own words — “It’s a collaboration tool that gives you a visual overview of what is being worked on, who is working on it, and how far they’ve gotten.”

Simply put, Trello is an online corkboard, allowing users to enlist tasks, projects, files, resources, and everything else needed for working together. It is designed for task-based communication, and we use it as task calendar, checking off completed tasks and scrutinizing what is in motion. We use Trello for Value Stream Mapping of all our projects and processes.

In conclusion, we would like to leave you with some tips:

  • In the context of remote working, what works for one organization might not work for others, so experiment with pilot efforts.
  • Like a co-located environment, have an organizational structure for remote teams.
  • In a remote team setup, there should be one key person who owns the project and is aware of all the progress. 
  • Keep up with with new communication software and technology features. Don’t try to use them all — pick and choose just a few that best suit your team.
  • Set goals and deadlines the same way you would have if the teams were co-located.
  • Giving your team the freedom to be innovative and experimental with their work will have a positive impact on your business.

Remote Collaboration between Design Teams Infographic

Turning remote collaboration challenges into opportunities with AR

Leading the AR revolution, industrial enterprises are experiencing improved ROI through AR-optimized supply chain. Enterprise sector is using AR across other functions such as product design and marketing.

In fact, industrial enterprises are some of the early adopters of this immersive technology.

It has grown leaps and bounds in the last decade. Questions such as “Why AR in my business?” have now changed to “How to capitalize on AR innovations?”

Enterprises are always looking to optimize. AR related devices and solutions are making its way in. Since they ask for no middleman, integrator or consultant. Enterprises are now anticipating a hands-free workflow guidance and remote assistance in the future. More likely, a utilitarian future.

Consequently, AR technologies like Microsoft’s Hololens 2, Google’s Glass Enterprise Edition 2, PTC’s ThingWorx, etc. are supporting a number of breakthrough use cases today. Such AR experiences are redefining remote collaboration as we know it.

We believe, no challenge can outweigh the growth potential that AR offers in the long run. However, we have addressed some real-time challenges that are slowing down current operations in an enterprise. If we overcome them, it provides a huge opportunity for remote collaboration.

Efficient Data Transmission Need for AR Devices:

AR is a difficult tech due to its inability to accommodate multiple users and its latency issues. To participate remotely, video streaming require 33 times more data than a standard video. Here 5G becomes a necessity!

The first wave of 5G revolution is here as Verizon expands it’s 5G footprint in the US this month. It is set to remove many inherent limitations in current AR devices like manufacturing costs, bulky size, and low traffic capacity.

Popular SOC manufacturer Qualcomm is also getting itself a slice of the AR pie by announcing the arrival of 5G-powered AR headsets with eye-tracking tech by 2020.

But, how does 5G help AR?

5G would help AR devices with offloading the complex graphical computations on the cloud, improving real-time responsiveness. This offloading in turn will eliminate the need of heavy hardware that makes the AR gear a nightmare for usability.

Thus, bringing a future of much cheaper and lighter AR headsets and devices.

Use case: ThirdEye Gen, a smart glasses and AR/MR software development company, recently partnered with Verizon to develop 5G smart glasses and deliver low latency apps (enterprise AR software, remote AR assistance and live 3D scanning).

Lack of Higher Level of Automation:

Manual work often relies on information from connected assets to perform their own functions. But to interact with such information, people are required to move back and forth between physical and digital experiences separately through an HMI. Here IoT comes in picture!

It facilitates AR with required real-time insights and data which are relevant to the user’s immediate physical surroundings to enhance their experience.

‘Imagine a worker wearing an ‘AR integrated helmet’ that spots hazards and provides live assistance when repairing equipment.’

As remote users don’t interact directly with the physical objects or sensors and can’t tell if a piece of equipment is under high temperature or high voltage.

In an interview at CXOTalk, Mr.Heppelmann , CEO PTC Inc. commented that IoT and AR can facilitate information to move back and forth in a lubricated way while crossing the physical/digital boundary and connecting digital things to physical spaces.

Companies like DAQRI are leveling up the use of AR and IoT together.

Whereas, an end-to-end IoT solutions provider, DXC has decided to deliver its remote expert solutions on a wide range of AR devices of RealWear, DAQRI, and Microsoft.

Use case: Bell and Howell, a next-gen service organization, used ThinkWorx IIoT platform to transform its remote service and solve its supply chain optimization issues.

Need of Creating Scalable AR Content

Making enterprise specific technical data available for AR systems and replicating workers’ tribal knowledge into a database is a daunting task.

AR work instruction authoring solutions like WorkLink, Vuforia Studio, and Reflekt One are great for enterprise maintenance, operations, and training. These solutions include features like:

  • Authoring clear and easy-to-follow AR instructions
  • Reusing existing 3D and handbook content
  • Accessing real-time IoT and business systems data and more

Use case: Unilever uses Remote AR (a remote assistance support by Scope AR) that allows technicians to collaborate with experts remotely, looking for ways to reduce equipment downtime.

Conclusion

Early adopters are either investing heavily in in-house teams or are outsourcing to subject matter experts to improve their remote capabilities, and experiment with new technology. Some examples include business-focused augmented reality glasses by Google, Mojo’s possible future state of invisible computing and AR contact lenses. That leaves industrial enterprises with a vast scope for multiple micro-improvements and major researches that are yet to happen.

The question still remains, how long will it be feasible to changing approaches when the technology keeps evolving at this rate?

Want to discuss more, feel free to ping us.

You ARen’t collaborating remotely even if you are

Fun fact: Virtual reality was realized way before digital computing was even a thing.

Virtual reality came into existence with an arcade size immersive machine called ‘Sensorama’ 57 years back. Morton Heilig, a filmmaker, invented it to make cinema more vivid and immersive. Helig debuted his first Sensorama prototype in 1962.

Now, how does invention of AR relate to remote collaboration

It doesn’t. But the years of research and technological marvels like mixed reality lenses has made collaboration a unique use case for AR. Here’s a timeline that shows how it happened.

  • In 1968, American Computer Scientist Ivan Sutherland patents first ever AR head mounted display(HMD)
  • In 1997, a land survey & construction company named Trimble, patents their mixed reality hard hat
  • In 2008 BMW develops an AR app for smartphones to bring its car pictures to life
  • In 2018 AR/VR collaboration softwares like Spatial VR start rolling out the early access of their software
  • Almost two decades later in January 2019 Trimble launches its production ready Trimble XR10 with Microsoft Hololens 2

Who knew Helig’s prototype would lead to insane inventions such as a Trimble XR10.

From construction to automobile, businesses have been trying to develop means to seamlessly integrate AR technology in people’s lives. Devices that change the way people experience products and services.

AR devices are changing the way the world works. It is also changing how you discuss ideas, design products, and collaborate.

What AR can do for your collaboration?

AR is still far from being as common as “3 meals a day” but there are tools that you can use to get your virtual-self up and running in no time.

Spatial VR and Meetin VR are the tools that’re leading the charge. Meetin VR takes place in completely virtual environments while Spatial takes a bit more practical approach with their mixed reality collaboration environments.

This next wave of AR collaboration tools can enhance your processes and products by- 

  • Introducing transparency of information
  • Bringing CMS to virtual environments
  • Simultaneous virtual white-boarding and collaboration
  • Problem & solution simulation
  • Visualization of complex ideas

What’s really wrong with conventional collaboration?

While working with remote teams all the things that could go wrong would probably go wrong because of inefficient communication.

Conventional communication channels are ambiguous. They leave a lot on the table with a lack of emotion and body language. You can’t really gauge intents of the people through the old-school conferencing.

There are two sides to this problem

  • Client side Sometimes clients fail to get their ideas across because it’s vague or too complex.
  • Remote team The other times, remote team fills in the blanks based on their previous experience. That’s what happens when important information is lost in translation, the information gaps are then filled with assumptions.

Collaboration is difficult for remote teams

Your in-house team gets to engage with client or users directly. As for the teams off-shore, they rely on bland teleconferencing. Which is prone to misinterpretation and assumptions.

To make products that resonate with your users, you start by understanding the underlying problem that the product is a solution to. Then you work on how the product is going to solve that problem. Which can only happen if there is a sense of inclusiveness and teleconferencing does the least to encourage participation.

So, what can you do to not lose important bits and pieces of your product in translations? You certainly cannot teleport to your remote team location.

Or can you? No, we’re not suggesting that we can teleport you to another part of the world in an instant. But what we’re suggesting is ridiculously close to that.

Many believed AR to be a passing fad but now it has far more important applications than any other technology. Disaster assessment, learning & development, retail, construction and public safety just to name a few.

We’ve recently built an AR functionality for one of our clients. It eliminates the conventional way of paper-based user manual for an AR guide. Drop us a message here if you’d like to know more.